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Showing posts from 2020

Ambush in the Jungle

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I started a Weird War 2 campaign a few weeks ago.  It takes place in Romania and is following a small group of British Commandos fighting the supernatural.  I've been wanting to play some Pulp Alley and figured I could tie it into my WW2 campaign.  So instead of having supernatural elements, I'm doing pulp technology.  I'm placing this campaign in Southeast Asia, on islands around Borneo.  My league is the crew of a Grumman Goose named The Ugly Duckling.    Hmm...sounds a bit like Tales of the Gold Monkey... ;)  "Why no, that show NEVER had an influence on my when I was young.  :D So, as I get ready for some Pulp Alley goodies to be delivered, I'm playing a game to refresh my Pulp Alley rules knowledge.  I set up a simple board.  The crew is returning to their boat plane when they are ambushed by the Ma Fang Ta gang. Here are some pictures of the table set.  More to follow! The Ugly Duckling crew head back to town with some much needed equipment.  With a loud bang,

Palm Trees and Banana Trees

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I'm going to be starting a Pulp Alley campaign in conjunction with my Airborne of Shadow Deep.  It's going to take place in Southeast Asia.  So I needed some more palm trees for terrain.  I was also given some banana trees a while ago. So, I've painted them all up and have them ready to provide cover for my company of adventures.

AAR 3 - The Infected Trees

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The Commandos were able to determine what had attacked the small village they had previously scouted out.  It ended up being a nest of spiders.  And not just any type of spider; Giant Spiders.  This is Mission 1 Scenario 2 from the Rangers of Shadow Deep rule book.  I didn't have to change anything to make it work with Airborne of Shadow Deep. "Hey Sergent." "What?" "Have I ever told you that I hate spiders?" "Most people hate spiders, Captain." "No, you don't understand.  I REALLY hate spiders." It was obvious that the spiders had been busy by the looks of things.  There were cocoons all over the place.  The size of the cocoons indicated that the must have bodies inside them.  The team quickly moves up and engages a spider. The Captain and Sergeant move up to take on a spider. Cpl. Smith takes to the hill for a better shot at a spider. With out notice, the spiders quickly swarm Cpt. Ryker and Sergeant Stryker.  Without batting

New Buildings

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I finally painted up my last two Tabletop World buildings.  I love these guys stuff.  It is so detailed and gorgeous.  They are pieces of art in their own right. I love how the Noble House looks.  The stone base is so menacing.  There's no way a party of adventurers could break down the solid front door.  Of course, that door is on the other side of this picture... The fact that the door on the second floor of the Ruined Townhouse opens, is such a small yet awesome feature.  I'm so excited to get this building on the table. Here's a link to their site.  For what you get, their stuff is well worth the price.   https://tabletop-world.com/

AAR 2 - The Missing Informant

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The Reverend Lacey got notified that one of his informants went missing.  He and his commandos went to the small village to investigate.  Once they got there, they knew things weren't right.  There was no one in the village.  It was completely deserted.  The houses were all locked up as if the whole village decided to move away.  What could have scared them so bad to leave everything behind? I played the Scenario 1: Deserted Village from the main Rangers of Shadow Deep rulebook.  I didn't need to make any changes to the scenario to work with Airborne of Shadow Deep.  Instead of the group looking for another ranger, it was an informant.  I left Aventine's sword in the scenario.  I figure it will work fine in the Weird War 2 setting. And on with the report... The commandos arrived at the small village and started looking around.  There wasn't anything special about the village.  Some houses surrounded a central area, and copses of trees around the whole village.  While t