Deathship One - Gamma Room
One by one, the troopers appeared in new long room.
"What the hell is going on? What just happened? It's like we disappeared from one room and appeared here." said Pvt. Henney.
"I know. This is some very strange stuff." replied Pvt. Barton.
"Shut up you two. Keep alert and shoot anything that moves." yelled Sgt. Stryker.
The next room the troopers entered was Gamma Room. This was 18" by 3'. There are four discs in the room that have the potential to move around. If they touch a trooper, the trooper will take damage.
"All right boys, we've been in this hell before. There's that strange exit over there." pointed Lt. Williams. "Let's move out, and get out of here."
"Sir! There are more of those strange alien machine things. This isn't going to be a cake walk." said Cpl Smith.
"Don't worry. God goes before us." whispered Rev. Lacey.
The first turn wasn't too bad. The troopers took out a few aliens, and the discs moved out of the way to give a clearer path.
The Lt. took careful aim, and blew a Rieger away. Double 10s! That sucker is deader than dead.
...but, a Drekyl took aim back and killed Lt. Williams. While he was the first trooper to die in this room, he wouldn't be the last.
A Rieger moved up and attacked Cpl Williams. He fell in a heap. Pvt. Henney attacked the Rieger and dispatched it.
Sgt. Stryker took aim, and blasted two Slatheks. I played the "Full Auto" card which allowed him to take two shooting actions without moving.
The Maj also got into some hand to hand combat with a Rieger.
During one event, a Slathek appeared in a random disc. Unfortunately, that was in front of Sgt. Stryker. The Slathek rolled great and hit the Sgt for 7 points of damage. The Sgt. ran for it after this as he's much better at range with his machine gun.
Pvt's Henney and Barton had a Rieger appear at the exit and they had to deal with it before they could leave.
Cpl. Smith and Lt. Williams bodies were left on the floor. There was no way to recover them. The worst part is that the Corporeal was the squads medic. There would be no healing for the next room.
I did realize that the Dreykl's are armored. While they can still be knocked down, they will only die on a result of a 10. This is going to make the next rooms much harder.
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