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Deathship One - Epsilon Room

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"What the hell just happened in there!?!?" screamed Sgt. Stryker. "They're dead!  They're dead!" sobbed Pvt. Henney. "May God have mercy on their souls while we're still in Hell." whispered Rev. Lacey. "Jumping Jehoshaphat, we're still stuck here!" said Pvt. Barton. The team appears in a new room.  That room was Epsilon Room, one with shifting walls.  Every event phase, a random section of the enclosed room in the upper right corner would open.  This really sucks as you run your team to an opening to only have it close when they get there.  You're a mean one Mr. McCullough.  There's a reason I like your games. The team started to move out and hope for the best.  They were all bleeding badly and very tired.  This was because the medic, Cpl. Smith, was killed in the last room.  There was no healing between the rooms. At first, things were going well.  The team moved as a group on one side of a wall so they only had to deal w

Deathship One - Gamma Room

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 One by one, the troopers appeared in new long room.  "What the hell is going on?  What just happened?  It's like we disappeared from one room and appeared here." said Pvt. Henney. "I know.  This is some very strange stuff." replied Pvt. Barton. "Shut up you two.  Keep alert and shoot anything that moves." yelled Sgt. Stryker. The next room the troopers entered was Gamma Room.  This was 18" by 3'.  There are four discs in the room that have the potential to move around.  If they touch a trooper, the trooper will take damage. "All right boys, we've been in this hell before.  There's that strange exit over there." pointed Lt. Williams.  "Let's move out, and get out of here." "Sir!  There are more of those strange alien machine things.  This isn't going to be a cake walk." said Cpl Smith. "Don't worry.  God goes before us." whispered Rev. Lacey. The first turn wasn't too bad.  The tr

Deathship One - Alpha Room

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Rev Lacey was leaning up against a tree, resting.  The rest of the squad were resting likewise.  They were taking a break from their current mission and were deep in the Umbra Adâncă forests.  While resting, they were overcome by a bright light. The next thing they knew they were in some strange, large room. They had no idea how they got there, or what they were to do. The only thing they did know was they wanted to get out of this strange place.    All of a sudden, klaxons started blaring. They were so loud that Pvt. Henney's ears started bleeding. Some weird lights started flashing. Everyone had to close their eyes because it was so bright.   When they opened their eyes and could focus again, they realized that they weren't alone anymore... "Father, what's going on?" asked Cpl Smith.   "I have no idea, but our only mission right now is to get out of here." Maj. Lacey responded. Welcome to Deathship One by Joseph McCullough.  It's a game in th

Welcome to The Brown Grotto

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The new gaming room is coming along nicely! I have a mother-in-law apartment in my basement that was called "The Bud-hole".  My friends and I would game there.  But, Mollie and I decided to turn it into an actual apartment.   I still wanted a gaming room, so I converted out utility room to my new gaming room.

Ambush in the Jungle

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I started a Weird War 2 campaign a few weeks ago.  It takes place in Romania and is following a small group of British Commandos fighting the supernatural.  I've been wanting to play some Pulp Alley and figured I could tie it into my WW2 campaign.  So instead of having supernatural elements, I'm doing pulp technology.  I'm placing this campaign in Southeast Asia, on islands around Borneo.  My league is the crew of a Grumman Goose named The Ugly Duckling.    Hmm...sounds a bit like Tales of the Gold Monkey... ;)  "Why no, that show NEVER had an influence on my when I was young.  :D So, as I get ready for some Pulp Alley goodies to be delivered, I'm playing a game to refresh my Pulp Alley rules knowledge.  I set up a simple board.  The crew is returning to their boat plane when they are ambushed by the Ma Fang Ta gang. Here are some pictures of the table set.  More to follow! The Ugly Duckling crew head back to town with some much needed equipment.  With a loud bang,

Palm Trees and Banana Trees

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I'm going to be starting a Pulp Alley campaign in conjunction with my Airborne of Shadow Deep.  It's going to take place in Southeast Asia.  So I needed some more palm trees for terrain.  I was also given some banana trees a while ago. So, I've painted them all up and have them ready to provide cover for my company of adventures.

AAR 3 - The Infected Trees

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The Commandos were able to determine what had attacked the small village they had previously scouted out.  It ended up being a nest of spiders.  And not just any type of spider; Giant Spiders.  This is Mission 1 Scenario 2 from the Rangers of Shadow Deep rule book.  I didn't have to change anything to make it work with Airborne of Shadow Deep. "Hey Sergent." "What?" "Have I ever told you that I hate spiders?" "Most people hate spiders, Captain." "No, you don't understand.  I REALLY hate spiders." It was obvious that the spiders had been busy by the looks of things.  There were cocoons all over the place.  The size of the cocoons indicated that the must have bodies inside them.  The team quickly moves up and engages a spider. The Captain and Sergeant move up to take on a spider. Cpl. Smith takes to the hill for a better shot at a spider. With out notice, the spiders quickly swarm Cpt. Ryker and Sergeant Stryker.  Without batting